ARMYLIST BY Pim Rossen

1498 Pts - Ultramarines Army Pim's Ultramarines

Unit Name ## WS BS St To Wo In At Ld Save Cost
Commander (HQ) 1 5 5 4 4/5 2 5 3 9 3+ 110
Independent Character; Lightning Claw
  Bike Independent characters may re-roll any dice throws for moving through difficult terrain. [35]
  Melta Bombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. [5]
Commander (HQ) 1 5 5 4 4 2 5 3/4 9 3+ 61
Independent Character; Bolt Pistol (x1); Power Weapon (x1)
Tactical SQ 1 (Tact) 7 4 4 4 4 1 4 1 8 3+ 229
Bolter (x5); Heavy Bolter (x1); Flamer (x1)
  Veteran Sergeant 1 4 4 4/8 4 1 4 2/3 9 3+ [55]
Bolt Pistol (x1); Power Fist (x1)
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [58]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
Tactical SQ 2 (Tact) 6 4 4 4 4 1 4 1 8 3+ 214
Bolter (x4); Heavy Bolter (x1); Plasma Gun (x1)
  Veteran Sergeant 1 4 4 4/8 4 1 4 2/3 9 3+ [55]
Bolt Pistol (x1); Power Fist (x1)
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [58]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Tactical SQ 3 (Tact) 7 4 4 4 4 1 4 1 8 3+ 223
Bolter (x5); Heavy Bolter (x1); Meltagun (x1)
  Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [45]
Bolt Pistol (x1); Power Weapon (x1)
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [58]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
Tactical SQ 4 (Tact) 4 4 4 4 4 1 4 1 8 3+ 96
Bolter (x2); Lascannon (x1); Plasma Gun (x1)
  Sergeant 1 4 4 4 4 1 4 1 8 3+ [15]
Bolter
Dreadnought (Elites) 1 WS: 4 BS: 4 S: 6/10 I: 4 A: 2 125
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Dread. CC Weapon; Heavy Flamer; Plasma Cannon
Dreadnought (Elites) 1 WS: 4 BS: 4 S: 6/10 I: 4 A: 2 115
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Dread. CC Weapon; Storm Bolter; Plasma Cannon
Land Speeder Squadron (Fast Attack) 2 BS: 4 Front: 10 Side: 10 Rear: 10 130
Fast; Skimmer; Multi-Melta (x2)
Whirlwind Battery (Heavy Support) 1 BS: 4 Front: 11 Side: 11 Rear: 10 75
Tank; Multirocket Launcher
Vindicator Assault Tank (Heavy Support) 1 BS: 4 Front: 13 Side: 11 Rear: 10 120
Tank; Storm Bolter; Demolisher Cannon; Pintle Combi-Bolter
Total Army Cost: 1498 Pts.