ARMY LIST OF MY TOTAL ARMY

 

4690 Pts - Ultramarines Army Total Army 22-01-2002

Unit Name ## WS BS St To Wo In At Ld Save Cost
Chaplain (HQ) 1 5 5 4 4 2 5 4 9 2+/5(I)+/4(I)+ 110
Independent Character; Crozius Arcanum; Rosarius

  Terminator Armour

2+ armour save. May not make Sweeping Advances. Deep Strike if allowed. [25]
  Master Crafted Weapon Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. [15]
Unit Name ## WS BS St To Wo In At Ld Save Cost
Captain Silvius (FComm) 1 5 5 4 4 3 5 3 10 3+ 458
Independent Character; Power Weapon (x1); Storm Bolter
  Command Squad 1 4 4 4 4 1 4 1 9 3+ [378]
Bolter (x1); Frag Grenades; Krak Grenades
    Apothecary 1 4 4 4 4 1 4 2 9 3+ [91]
Bolter; Frag Grenades; Krak Grenades
      Melta Bombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. [5]
      Master Crafted Weapon Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. [15]
      Terminator Honours +1 Attacks. [15]
      Narthecium Ignore first failed saving throw in unit every turn. May not be used if the Apothecary is in base-to-base contact with an enemy model. Cannot negate hits from S >= 2*T. [25]
      Bionics If the model is killed, roll a D6 at the start of next turn; if a 6 is rolled, he gets back up with one wound left. [10]
    Standard Bearer 1 4 4 4 4 1 4 2 9 3+ [121]
Frag Grenades; Krak Grenades
      Chapter Banner Once per battle, +1 attack within 2d6" for one turn. +1 combat resolution to all Space Marine units within 6". If the banner bearer is killed in hand-to-hand, the enemy who killed him uses the standard from then on. [60]
      Master Crafted Weapon Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. [15]
      Terminator Honours +1 Attacks. [15]
      Bionics If the model is killed, roll a D6 at the start of next turn; if a 6 is rolled, he gets back up with one wound left. [10]
    Techmarine 1 4 4 4/8* 4 1 4 2+1 9 3+ [112]
Frag Grenades; Krak Grenades; Bolt Pistol (x1)
      Melta Bombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. [5]
      Master Crafted Weapon Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. [15]
      Terminator Honours +1 Attacks. [15]
      Servo Arm Gives extra attack with double strength and no armour save, going last. If the Techmarine is in base contact with an immobilised vehicle, he may repair it on a D6 roll of 6. [30]
      Bionics If the model is killed, roll a D6 at the start of next turn; if a 6 is rolled, he gets back up with one wound left. [10]
      Master Crafted Weapon Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. [15]
    Veteran Sergeant 1 4 4 4 4 1 4 2 9 3+ [33]
Bolter; Frag Grenades; Krak Grenades
Unit Name ## WS BS St To Wo In At Ld Save Cost
Dreadnought (Elites) 1 WS: 4 BS: 4 S: 6/10 I: 4 A: 2 105
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Dread. CC Weapon; Storm Bolter; Assault Cannon
Unit Name ## WS BS St To Wo In At Ld Save Cost
Deathwatch Kill Team (HQ) 5 4 4 4 4 1 4 1/2* 9 3+ 204
True Grit; Deep Strike if allowed; Inferno Bolts; Bolter can be fired as 24"R, S4, AP5, Rapid Fire, re-roll failed 'To Wound' rolls; Bolter & CCW (x3); Heavy Bolter (Sus, Hell) & CCW (x1); Flamer (x1); Frag Grenades; Melta-Bombs; When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6.
  Deathwatch Captain 1 5 5 4 4 2 5 3/4 9 3+ [71]
True Grit; Bolt Pistol (x1); Power Weapon (x1); Frag Grenades; Melta-Bombs; When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6.; Inferno Bolts
Unit Name ## WS BS St To Wo In At Ld Save Cost
Terminator Squad (Elites) 4 4 4 4/8 4 1 4 2 9 2+/5(I)+ 220
Deep Strike if allowed; Power Fist (x4); Storm Bolter (x3); Heavy Flamer (x1)
  Sergeant 1 4 4 4 4 1 4 2 9 2+/5(I)+ [42]
Power Weapon; Storm Bolter
    #Terminator Armour 2+ armour save. May not make Sweeping Advances. Deep Strike if allowed. [0]
Unit Name ## WS BS St To Wo In At Ld Save Cost
Scout Squad (Troops) 6 4 4 4 4 1 4 1/2* 8 4+ 101
Infiltrate if allowed (as long as no Apothecary or Techmarine is present); Roll an extra D6 when moving through difficult terrain; Bolt Pistol & CCWep. (x4); Sniper Rifle (x2)
  Sergeant 1 4 4 4 4 1 4 1/2 8 4+ [13]
Bolt Pistol & CCWep.
Unit Name ## WS BS St To Wo In At Ld Save Cost
Tactical Squad (Troops) 9 4 4 4 4 1 4 1 8 3+ 176
Bolter (x7); Missile Launcher (x1); Flamer (x1); Frag Grenades
  Sergeant 1 4 4 4 4 1 4 1 8 3+ [16]
Bolter; Frag Grenades
Unit Name ## WS BS St To Wo In At Ld Save Cost
Assault Squad (Fast Attack) 9 4 4 4 4 1 4 1/2** 8 3+ 300
Bolt Pistol & CCWep. (x7); Plasma P. & CC Wep. (x2); Frag Grenades; Melta-Bombs; When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6.; Jump Packs
  Sergeant 1 4 4 4 4 1 4 1/2 8 3+ [29]
Bolt Pistol & CCWep.; Frag Grenades; Melta-Bombs; When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6.; Jump Packs
Unit Name ## WS BS St To Wo In At Ld Save Cost
Bike Squad (Fast Attack) 3 4 4 4 4/5 1 4 1 8 3+ 140
Bikes; Twin Bolter; Bolt Pistol (x3)
  Sergeant 1 4 4 4 4/5 1 4 1 8 3+ [35]
Twin Bolter; Bolt Pistol
Unit Name ## WS BS St To Wo In At Ld Save Cost
Land Speeder Squadron (Fast Attack) 3 BS: 4 Front: 10 Side: 10 Rear: 10 165
Fast; Skimmer; Heavy Bolter (x2); Multi-Melta (x1)
Unit Name ## WS BS St To Wo In At Ld Save Cost
Devastator Squad (Heavy Support) 4 4 4 4 4 1 4 1 8 3+ 185
Lascannon (x1); Missile Launcher (x2); Plasma Cannon (x1)
  Sergeant 1 4 4 4 4 1 4 1 8 3+ [15]
Bolter
Unit Name ## WS BS St To Wo In At Ld Save Cost
Land Raider (Heavy Support) 1 BS: 4 Front: 14 Side: 14 Rear: 14 263
Tank; May always fire one extra weapon at BS2, at a seperate target if it wishes; If the crew are stunned, it may move directly forward up to it's maximum move; Linked Lascannon (x2); Twin Heavy Bolters
  Pintle Storm Bolter 24"R, Str 4, Ap 5, Assault 2. [10]
  Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
Unit Name ## WS BS St To Wo In At Ld Save Cost
Predator 'Annihilator' (Heavy Support) 1 BS: 4 Front: 13 Side: 11 Rear: 10 168
Tank; 2 Sponson Lascannon; Turret Linked Lascannons
  Dozer Blade Re-roll failed terrain test if move < 6". [5]
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
  Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
  Pintle Storm Bolter 24"R, Str 4, Ap 5, Assault 2. [10]
Unit Name ## WS BS St To Wo In At Ld Save Cost
Ancient Helveticus (HQ) 1 5 5 4 4 2 5 4/5 9 3(I)+ 190
Independent Character; If Ancient Helveticus is killed, leave his body where it is. The Ultramarines must fulfill a Rescue mission to get him back, or they lose the game
  #Frag Grenades Fight simultaneosly with troops in cover. Models with Power Fists still go last. [0]
  #Krak Grenades When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 6+1D6. [0]
  #Terminator Honours +1 Attacks. [0]
  #Banner of Macragge Once per battle, +1 attack within 2d6" for one turn. +1 combat resolution to all Space Marine units within 6". If the banner bearer is killed in hand-to-hand, the enemy who killed him uses the standard from then on. The bearer and his squad become Fearless, and automatically pass Morale and Pinning tests, even ones that would normally be failed automatically. Enemy units within 12" suffer a -1 to Leadership. The last two sentences only apply if Helveticus is alive, not in a vehicle or bunker, and not in reserve. [0]
Unit Name ## WS BS St To Wo In At Ld Save Cost
The Emperor's Champoin Cardar (EmpCh) 1 5 4 4 4 2 5 2* 9 2+/4(I)+ 105
Bolt Pistol is Master-Crafted; Can Challenge enemy characters; Bolt Pistol
  #Purity Seals If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). [0]
  #Iron Halo 4+ invulnerable save. [0]
  #Master Crafted Weapon Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. [0]
  #Black Sword The Black Sword can either be used as a Power Weapon (no armour save) giving +1S (and +1A when used with a Pistol) or double-handed as a Power Fist (double strength, always go last, no armour save). [0]
  #Artificer Armour 2+ armour save. [0]
  #Terminator Honours +1 Attacks. [0]
Unit Name ## WS BS St To Wo In At Ld Save Cost
Marneus Calgar (HQ) 1 5 5 4/8 4 4 5 4/5 10 2+ 168
Independent Character
  #Gauntlets of Ultramar 24"R, S4, AP5, Assault 2. Doubles Strength. No armour save & always goes last in close combat. [0]
  #Bionics If the model is killed, roll a D6 at the start of next turn; if a 6 is rolled, he gets back up with one wound left. [0]
  #Frag Grenades Fight simultaneosly with troops in cover. Models with Power Fists still go last. [0]
  #Krak Grenades When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 6+1D6. [0]
  #Terminator Honours +1 Attacks. [0]
  Master Crafted Weapon Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. [0]
Unit Name ## WS BS St To Wo In At Ld Save Cost
Chief Librarian Tigurius (HQ) 1 5 5 4 4 3 5 4/5 9 3+ 159
Psychic Power: Smite; Independent Character; Bolt Pistol
  #Frag Grenades Fight simultaneosly with troops in cover. Models with Power Fists still go last. [0]
  #Krak Grenades When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 6+1D6. [0]
  #Rod of Tigurius No armour save. If a model takes a wound but is not killed, make a psychic test- if you pass, it dies. Use against one model per combat round. Re-roll failed Psychic tests. [0]
  #Hood of Hellfire After an opponent has sucessfuly made a Psychic test, both players calculate Ld+1d6 (if you're trying to negate it). If Tigurius' score is higher, the power is nullified and not used. Extends range of Smite to 24". [0]
  #Terminator Honours +1 Attacks. [0]
Unit Name ## WS BS St To Wo In At Ld Save Cost
Tactical Squad (Troops) 9 4 4 4 4 1 4 1 8 3+ 160
Bolter (x8); Missile Launcher (x1)
  Sergeant 1 4 4 4 4 1 4 1 8 3+ [15]
Bolter
Unit Name ## WS BS St To Wo In At Ld Save Cost
Tactical Squad (Troops) 9 4 4 4 4 1 4 1 8 3+ 160
Bolter (x8); Missile Launcher (x1)
  Sergeant 1 4 4 4 4 1 4 1 8 3+ [15]
Bolter
Unit Name ## WS BS St To Wo In At Ld Save Cost
Scout Squad (Troops) 4 4 4 4 4 1 4 1/2* 8 4+ 65
Infiltrate if allowed (as long as no Apothecary or Techmarine is present); Roll an extra D6 when moving through difficult terrain; Bolt Pistol & CCWep. (x4)
  Sergeant 1 4 4 4 4 1 4 1/2 8 4+ [13]
Bolt Pistol & CCWep.
Unit Name ## WS BS St To Wo In At Ld Save Cost
Chaplain Cassius (HQ) 1 5 5 4 4 2 5 4/5 9 3+/4(I)+ 142
Independent Character; Cassius and his squad may re-roll all 'to wound' rolls against Tyranids using Rapid Fire or Pistol weapons; Any unit within 6" of Cassius can re-roll Morale checks; Crozius Arcanum; Rosarius
  #Frag Grenades Fight simultaneosly with troops in cover. Models with Power Fists still go last. [0]
  #Terminator Honours +1 Attacks. [0]
  #Bionics If the model is killed, roll a D6 at the start of next turn; if a 6 is rolled, he gets back up with one wound left. [0]
Unit Name ## WS BS St To Wo In At Ld Save Cost
Commander Rudamar (FComm) 1 5 5 4 4 3 5 4/5 10 2+ 173
Independent Character; Plasma Pistol (x1); Power Weapon (x1)
  Melta Bombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. [5]
  Master Crafted Weapon Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. [15]
  Terminator Honours +1 Attacks. [15]
  Artificer Armour 2+ armour save. [20]
  Bionics If the model is killed, roll a D6 at the start of next turn; if a 6 is rolled, he gets back up with one wound left. [10]
  Frag Grenades Fight simultaneosly with troops in cover. Models with Power Fists still go last. [1]
  Krak Grenades When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 6+1D6. [2]
  Master Crafted Weapon Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. [15]
Unit Name ## WS BS St To Wo In At Ld Save Cost
Tactical Squad (Troops) 4 4 4 4 4 1 4 1 8 3+ 95
Bolter (x3); Heavy Bolter (x1); Frag Grenades; Krak Grenades
  Sergeant 1 4 4 4 4 1 4 1 8 3+ [18]
Bolter; Frag Grenades; Krak Grenades
Unit Name ## WS BS St To Wo In At Ld Save Cost
Commander Dicasucar (FComm) 1 5 5 4 4 3 5 4 10 2+ 173
Independent Character; Power Weapon (x1); Bolter-Meltagun
  Frag Grenades Fight simultaneosly with troops in cover. Models with Power Fists still go last. [1]
  Krak Grenades When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 6+1D6. [2]
  Melta Bombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. [5]
  Master Crafted Weapon Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. [15]
  Master Crafted Weapon Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. [15]
  Terminator Honours +1 Attacks. [15]
  Artificer Armour 2+ armour save. [20]
  Bionics If the model is killed, roll a D6 at the start of next turn; if a 6 is rolled, he gets back up with one wound left. [10]
Unit Name ## WS BS St To Wo In At Ld Save Cost
Captain Ardasiar (FComm) 1 5 5 4 4 3 5 4 10 2+/5(I)+ 135
Independent Character; Power Weapon (x1); Storm Bolter
  Terminator Armour 2+ armour save. May not make Sweeping Advances. Deep Strike if allowed. [25]
  Master Crafted Weapon Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. [15]
  Master Crafted Weapon Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. [15]
Unit Name ## WS BS St To Wo In At Ld Save Cost
Term. Librarian Solvarius (Libra) 1 5 5 4 4 2 5 4 9 2+/5(I)+ 155
Psychic Power: Smite; Independent Character
  Terminator Armour 2+ armour save. May not make Sweeping Advances. Deep Strike if allowed. [25]
  Psychic Power Qty: 1; Each time this item is taken, make one roll on the psychic power tables in WD258 (or possibly 257, for silly foreign editions). [15]
  Psychic Hood After an opponent has sucessfuly made a Psychic test, both players calculate Ld+1d6 (if you're trying to negate it). If the Librarian's score is higher, the power is nullified and not used. [25]
  Master Crafted Weapon Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. [15]
  Master Crafted Weapon Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. [15]
Unit Name ## WS BS St To Wo In At Ld Save Cost
Legion of the Damned (1st Version) (Elites) 5 5 4 4 4 1 5 1 8 3+ 120
Always Deep Strike, even if not allowed; 1 in 6 chance of disappearing every turn; May not be joined by an Independent Character; Fearless; Terrifying; Bolter (x4); Heavy Bolter (x1); Frag Grenades; Krak Grenades
Unit Name ## WS BS St To Wo In At Ld Save Cost
Eversor Assassin (Elites) (as) 1 5 5 4 4 2 5 3/4 10 4(I)+ 95
Independent Character; Can never join another unit; Infiltrate if allowed; Fearless; Cannot be pinned; Eversor Temple; Fast Shot, Bio-Meltdown.; Executioner Pistol; Power Weapon; Meltabombs; Neuro-Gauntlet; Combat Drugs
Option Footnotes:
0
  Assault Cannon 24"R, S6, AP4, Heavy 3. Jams (and cannot be used further) if 3 1's are rolled to hit. 0
  Bolt Pistol 12"R, S4, AP5, Pistol. 0
  Bolter 24"R, S4, AP5, Rapid Fire. 0
  Bolter-Meltagun Bolter: 24"R, S4, AP5, Rapid Fire. Meltagun: 12"R, S8, AP1, Assault 1, +D6 AP at 6". May only fire Meltagun once per battle. May not fire both weapons at once. 0
  CC Weapon +1A if used with another CCW / pistol. 0
  Combat Drugs Assault 12" (or double the dice roll if moving through difficult terrain). +D6A when charging, instead of just +1. 0
  Crozius Arcanum No armour save in close combat. 0
  Dread. CC Weapon No armour save. If destroyed, use S before the /. 0
  Executioner Pistol 12"R, Pistol. (S4, AP5) OR (Wounds on 4+, AP6, 1D6 AP vs vehicles). 0
  Flamer Template, S4, AP5, Assault 1. 0
  Frag Grenades When attacking troops in cover, both sides go simultaneosly. Power Fists still go last. 0
  Heavy Bolter 36"R, S5, AP4, Heavy 3. 0
  Heavy Bolter (Susp, Hellfire) (36"R, S5, AP4, Heavy 3) OR (18"R, S5, AP4, Assault 3) OR (36"R, S5, AP4, Heavy 1 Blast, wounds on 2+). 0
  Heavy Flamer Template, S5, AP4, Assault 1. 0
  Inferno Bolts Bolter can fire with 24"R, S4, AP5, Rapid Fire, re-roll failed 'To Wound' rolls 0
  Krak Grenades May be used against vehicles and immobile Dreadnoughts. One attack per model, 6+D6 AP. 0
  Lascannon 48"R, S9, AP2, Heavy 1. 0
  Melta-Bombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. 0
  Meltabombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. 0
  Missile Launcher 48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast). 0
  Multi-Melta 24"R, S8, AP1, Heavy 1, +D6 AP at 12". 0
  Neuro-Gauntlet CC Weapon - roll to hit as normal, always wounds on 4+. No armour saves allowed; vehicles hit take a Glancing Hit on a roll of 6. 0
  Plasma Cannon 36"R, S7, AP2, Heavy 1 Blast. Overheats- if you roll a '1' to hit, make a save or take a wound. 0
  Plasma Pistol 12" R, S7, AP2, Pistol. Overheats- if you roll a '1' to hit, make a save or take a wound. 0
  Power Fist Always go last. No armour save. Doubles strength. 0
  Power Weapon No armour save in close combat. 0
  Sniper Rifle 36"R, Wounds on 4+, AP6. Hits on 2+. 0
  Storm Bolter 24"R, S4, AP5, Assault 2. 0
  Twin Bolter 24"R, S4, AP5, Rapid Fire, Linked. Always fires as if stationary. 0
  Twin Heavy     Bolters 36"R, S5, AP4, Heavy 3, Linked. 0
  Twin Lascannon 48"R, S9, AP2, Heavy 1, Linked. 0
Total Army Cost: 4690 Pts.
Notes:
If Deep Strike is allowed, the army may deploy in Drop Pods.
And They Shall Know No Fear rules apply to all Space Marines.

Models in Army: 105